
The actual combat itself didn't get too difficult, I would've appreciated a little more teeth to the fights that I could just mash attack on while getting hit, and I would've appreciated a couple alternate paths depending on whether or not I upgraded a lot or went out from the getgo. Ultimately, the action just consisted of a screen of enemies, then a boss, then a screen of enemies, then a boss, and repeat. I suppose the biggest thing I'd like to see from this game is "more".

The controls originally took a bit of time to get used to, and me and my friends guessed the twist right out from the getgo, but it was a genuinely fun romp. Good to see another Zelda-alike in this competition! I had a lot of fun with this game. Thanks for submitting a project for the IGMC 2022 and I always look forward to your next works. I really enjoyed this entry, your game jam entries never disappoint, Nowis. What a spectacular little Zelda-like adventure RPG. The bosses felt a little too easy, but that's probably better than too hard. I like the colorful sprites and tilesets. You know that some players will have to get it. I like the idea of teasing the player with an item that cost 999. The action combat system is really good and I especially love the inclusion of a strafing system. I played with studio headphones on and not everyone will have enough clarity to find issue with this. For example with the last bar of the town music holding that high note, while also hearing the SFX of saving the game.

I wouldn't say abrasive, but it's a thin line. The sound can be a little sharp or piercing at times. The story is very tropey, but it's a time tested plot line that works over and over. I was asked to judge your game in round four of the IGMC 2022 game jam. Hey there Nowis, thanks for submitting a project to the 2022 IGMC.
